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Once I had acquired enough coal to use as fuel, I was able to travel away from my starting planet. I found I was in a comfortable position after over two hours exploring the initial world, and decided then to start gathering enough fuel to take to the stars.Īnother big change from similar games is that Starbound doesn't trap players on a single world. Standing alongside a station and pressing E will bring up a crafting menu, and crafting is as simple as has holding the necessary ingredients and lit up items to create them. Fortunately, even those who don't have a history with Minecraft and Terraria should be able to manage. The beta version doesn't provide too much handholding, however, so much of the experience is exploring the first planet and crafting some basic furniture, work stations, tools and equipment. The game even begins with some tutorial quests that help get players started, like making a workbench. Starbound introduces more RPG elements, like towns filled with NPCs and quests.
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Besides, even if a player does die, they'll just immediately resurrect and respawn with their inventory intact.Īnother thing that keeps the fear of dying at bay is the fact that it doesn't impact any current quests. It's a perfect quick-save, in case a dangerous situation arises. It's lacking fuel when the game begins, but as long as someone is in an open area, they can beam up to the ship, then down to the initial landing point on a planet. Starbound players get constant access to a spaceship. Not that one really needs to worry about these sojourns. Bandages made of plant fibers can be crafted early on as well, making travel away from the base camp simpler. An adequate room with a few torches kept my character warm and safe at night, and a bed, which can only be made with wood, provided a place to sleep and recover lost hit points. The first priority for any player is to devise a shelter. Still, despite the minor changes, many truths from other open world sandbox games remain constant. Other important pieces of equipment and resources can be assigned to one of ten hotkey buttons, but the others remained squirreled away in the inventory until the time is right. I took to leaving a weapon equipped in the L or R hotkey position, so I could press X at a moment's notice to prepare for a fight. Violent enemies are everywhere, which means a Starbound player must be on constant alert. Unlike Terraria and Minecraft, there is no solace in sunlight. Not to mention, danger lurks everywhere at all times.
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Even if a character is in a cave or dungeon, there's no guarantee of warmth. Staying near a torch or campfire is the only early fix, though eventually clothing can be made to keep a body warm. It gets cold at night on desolate planets, and no one wants to freeze. Hunger isn't the only unexpected variable to take into account: heat is another. Since hunger factors into performance, it seemed like a smart decision at the time. I went with a Floran, because the plant people are visually pleasing and can eat vegetation that would be poisonous to other races.
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Players are free to choose whichever they prefer, and then customize said character's appearance. Six races were available from the outside in the Early Access version released on Steam, and vary from the standard Human, to more unorthodox Apex, Avian, Floran, Hylotl, and Glitch. A spiritual successor to the wildly successful Terraria, Starbound gives players the chance to choose a race and explore the stars, visiting numerous planets and developing substantial bases and ties on each one.Ī Starbound adventure doesn't begin on a grand scale. Such is an early plight for players of Starbound, the latest action RPG sandbox simulation from Chucklefish.
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It would bring with it the chance to spread my wings and see other worlds, but who knows who, or what, would answer that call. I've come to a point where I can build a Distress Beacon, but doing so would let the universe know I exist. It's the perfect opportunity prove myself, to show Florans don't have to be warlike monsters. This planet is mine for the taking, with wilderness as far as the eye can see.